Thursday, 12 July 2018

GRAPHICS FOR GAME PROGRAMMING


UNIT I 3D GRAPHICS FOR GAME PROGRAMMING 9

3D Transformations, 

Quaternions, 
3D Modeling and Rendering, 
Ray Tracing, 
Shader Models, 
Lighting, Color, 
Texturing, Camera and 
Projections, 
Culling and Clipping, 
Character Animation, 
Physics-based Simulation, 
Scene Graphs.

UNIT II GAME ENGINE DESIGN 9


Game engine architecture, 
Resources and File systems, 
Game loop and real-time simulation, 
Human Interface devices, 
Collision and rigid body dynamics, 
Game profiling.

UNIT III GAME PROGRAMMING 9


Application layer, 

Game logic, 
Game views
managing memory, 
controlling the main loop,
 loading and caching game data, 
User Interface management, 
Game event management.

UNIT IV GAMING PLATFORMS AND FRAMEWORKS 9


2D and 3D Game development using Flash, DirectX, Java, Python, Game engines - DX Studio, Unity


UNIT V GAME DEVELOPMENT 9


Developing 2D and 3D interactive games using DirectX or Python – Isometric and Tile Based Games, Puzzle games, Single Player games, and Multi Player games


·         Mike Mc Shaffrfy and David Graham, “Game Coding Complete”, Fourth Edition, Cengage Learning, PTR, 2012.
·         Jason Gregory, “Game Engine Architecture”, CRC Press / A K Peters, 2009.
·         David H. Eberly, “3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics” 2nd Editions, Morgan Kaufmann, 2006.
REFERENCES:
·         Ernest Adams and Andrew Rollings, “Fundamentals of Game Design”, 2nd Edition Prentice Hall / New Riders, 2009.
·         Eric Lengyel, “Mathematics for 3D Game Programming and Computer Graphics”, 3rd Edition, Course Technology PTR, 2011.
·         Jesse Schell, The Art of Game Design: A book of lenses, 1st Edition, CRC Press, 2008.


Wednesday, 11 July 2018

CS6006 Game Programming

UNIT I 3D GRAPHICS FOR GAME PROGRAMMING 9

3D Transformations, Quaternions, 3D Modeling and Rendering, Ray Tracing, Shader Models, Lighting, Color, Texturing, Camera and Projections, Culling and Clipping, Character Animation, Physics-based Simulation, Scene Graphs.


UNIT II GAME ENGINE DESIGN 9


Game engine architecture, Engine support systems, Resources and File systems, Game loop and real-time simulation, 

Human Interface devices, Collision and rigid body dynamics, Game profiling.

UNIT III GAME PROGRAMMING 9


Application layer, Game logic, Game views, managing memory, controlling the main loop, loading and caching game 

data, User Interface management, Game event management.

UNIT IV GAMING PLATFORMS AND FRAMEWORKS 9


2D and 3D Game development using Flash, DirectX, Java, Python, Game engines - DX Studio, Unity


UNIT V GAME DEVELOPMENT 9


Developing 2D and 3D interactive games using DirectX or Python – Isometric and Tile Based Games, Puzzle games, Single Player games, and Multi Player games
·         Mike Mc Shaffrfy and David Graham, “Game Coding Complete”, Fourth Edition, Cengage Learning, PTR, 2012.
·         Jason Gregory, “Game Engine Architecture”, CRC Press / A K Peters, 2009.
·         David H. Eberly, “3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics” 2nd Editions, Morgan Kaufmann, 2006.
REFERENCES:
·         Ernest Adams and Andrew Rollings, “Fundamentals of Game Design”, 2nd Edition Prentice Hall / New Riders, 2009.
·         Eric Lengyel, “Mathematics for 3D Game Programming and Computer Graphics”, 3rd Edition, Course Technology PTR, 2011.
·         Jesse Schell, The Art of Game Design: A book of lenses, 1st Edition, CRC Press, 2008.


Wednesday, 10 January 2018

CS6601 Distributed system

INSTITUTE OF TECHNOLOGY

Department of Computer Science and Engineering
Sub. Name: Distributed System                                              Sub.Code: CS6601
Max.Marks: 50                                                                                      Time: 90 min
Department: Computer Science and Engineering                        Sem/Year: IV/III Date:

Internal Assessment – I
PART – A 5x 2=10
  1. Define distributed systems?(CO1)
  2. Give examples of distributed systems . (CO1)
  3. What is meant by interprocess Communication? (CO2)
  4. What is the difference between RMI and RPC? (CO2)
  5. Define Intranet.(CO1)
Part b
6. a. Explain the Differences between intranet and internet (5) (CO1)
b. Write in detail about resources of Distributed system (8) (CO1)
OR
6. Explain the various challenges of distributed systems (13) (CO1)
7. a. Explain the Communication between distributed objects (8) (CO2)
b. Explain in detail about Events and Notifications (5) (CO2)
OR
7. Explain in detail about Remote Procedure call with a case study (13) (CO2)

Part C
8 Write in detail about www (14)

INSTITUTE OF TECHNOLOGY

Department of Computer Science and Engineering
Sub. Name: Distributed System                                              Sub.Code: CS6601
Max.Marks: 50                                                                                      Time: 90 min
Department: Computer Science and Engineering                        Sem/Year: IV/III Date:

Internal Assessment – I
PART – A 5x 2=10


  1. Write the following (i)HTTP (ii) HTML (iii) URL (CO1)
  2. What are the uses of web services? (CO1)
  3. Define Datagram. (CO2)
  4. What is the use of UDP? (CO2)
  5. Define internet (CO1)



Part B
  1. a. Explain the Differences between intranet and internet (5) (CO1)
Write in detail about resources of Distributed system (8) (CO1)
OR
6. Explain the various challenges of distributed systems (13) (CO1)
7. a. Explain the Communication between distributed objects (8) (CO2)
b. Explain in detail about Events and Notifications (8) (CO2)
OR
Explain in detail about Remote Procedure call with a case study (13) (CO2)
Part C
  1. Write in detail about www (8) (CO1)
INSTITUTE OF TECHNOLOGY

Department of Computer Science and Engineering
Sub. Name: Distributed System                                              Sub.Code: CS6601
Max.Marks: 50                                                                                      Time: 90 min
Department: Computer Science and Engineering                        Sem/Year: VI/III Date:

Internal Assessment – II
PART – A 5x 2=10


  1. Define Datagram.(CO2)
  2. What is the use of UDP? (CO2)
  3. What are core OS Components? (CO3)
  4. What is meant by cluster? (CO3)
  5. What is the use of cryptography? (CO3)
Part B
6.Explain about the group and Client server communication (13) (CO2)
OR
6. Explain the various type communications with examples(13)(CO2)
7. Explain about the Andrew file system. (13) (CO3)
OR
7.Describe Operating system architecture (13) (CO3)

Part C
8. Explain about the Andrew file system. (14) (CO3)

INSTITUTE OF TECHNOLOGY

Department of Computer Science and Engineering
Sub. Name: Distributed System                                              Sub.Code: CS6601
Max.Marks: 50                                                                                      Time: 90 min
Department: Computer Science and Engineering                        Sem/Year: VI/III Date:

Internal Assessment – II
PART – A 5x 2=10

  1. What are the methods provides by datagram socket? (CO2)
  2. What are the characteristic of network hidden by streamabstraction? (CO2)
  3. What is meant by invocation performance? (CO3)
  4. Difference between monolithic and micro kernels(CO3)
Part B
6. a. Explain characteristics of interprocess communication. (5) (CO2)
b. Explain UDP datagram communication (8) (CO2)
OR
6. Explain in detail about Remote Procedure call with a case study (13)(CO2)
7. a. Discuss about threads in distributed systems (5) (CO3)
b. Discuss about the distributed file system. (8) (CO3)
OR
7. Explain about the file server architecture. (13) (CO3)

Part C
8. Describe detail about Java RMI with simple example (14)






Department of Computer Science and Engineering
Sub. Name: Distributed System                                              Sub.Code: CS6601
Max.Marks: 50                                                                                      Time: 90 min
Department: Computer Science and Engineering                        Sem/Year: VI/III Date:

Internal Assessment – III
PART – A 5x 2=10


  1. What is the Name Spaces?(CO4)
  2. What is the domain name system? (CO4)
  3. Define Concurrency control. (CO5)
  4. What is meant by nested transactions? (CO5)
Part B
6.Explain the case study of X.500 directory services. (13) (CO4)
OR
6.Explain about the Events and process state. (13) (CO4)
7.Describe in detail about distributed deadlocks (13) (CO5)
OR
7.Explain the concurrency control in distributed transactions (13) (CO5)

Part C
8. Describe detail about CODA with simple example (14) (CO4)


Department of Computer Science and Engineering
Sub. Name: Distributed System                                              Sub.Code: CS6601
Max.Marks: 50                                                                                      Time: 90 min
Department: Computer Science and Engineering                        Sem/Year: VI/III Date:

Internal Assessment – III
PART – A 5x 2=10

  1. Define strict two phase locking. (CO4)
  2. Define deadlock. (CO4)
  3. Difference between validation phase and update phase(CO5)
  4. Define time stamp ordering. (CO5)
Part B
6.Explain in detail about Name services (13) (CO4)
OR
6.Explain the case study of Global name services. (13) (CO4)
7. Explain about distributed deadlocks (13) (CO5)
OR
7. Describe in detail about distributed deadlocks (13) (CO5)
Part C

8. Describe detail about CODA with simple example (14) (CO4)

CCS 365 Software Defined Network Lab Manual

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