UNIT I 3D GRAPHICS FOR GAME PROGRAMMING 9
3D Transformations, Quaternions, 3D Modeling and Rendering, Ray Tracing, Shader Models, Lighting, Color, Texturing, Camera and Projections, Culling and Clipping, Character Animation, Physics-based Simulation, Scene Graphs.
UNIT II GAME ENGINE DESIGN 9
Game engine architecture, Engine support systems, Resources and File systems, Game loop and real-time simulation,
Human Interface devices, Collision and rigid body dynamics, Game profiling.
UNIT III GAME PROGRAMMING 9
Application layer, Game logic, Game views, managing memory, controlling the main loop, loading and caching game
data, User Interface management, Game event management.
UNIT IV GAMING PLATFORMS AND FRAMEWORKS 9
2D and 3D Game development using Flash, DirectX, Java, Python, Game engines - DX Studio, Unity
UNIT V GAME DEVELOPMENT 9
Developing 2D and 3D interactive games using DirectX or Python – Isometric and Tile Based Games, Puzzle games, Single Player games, and Multi Player games
3D Transformations, Quaternions, 3D Modeling and Rendering, Ray Tracing, Shader Models, Lighting, Color, Texturing, Camera and Projections, Culling and Clipping, Character Animation, Physics-based Simulation, Scene Graphs.
UNIT II GAME ENGINE DESIGN 9
Game engine architecture, Engine support systems, Resources and File systems, Game loop and real-time simulation,
Human Interface devices, Collision and rigid body dynamics, Game profiling.
UNIT III GAME PROGRAMMING 9
Application layer, Game logic, Game views, managing memory, controlling the main loop, loading and caching game
data, User Interface management, Game event management.
UNIT IV GAMING PLATFORMS AND FRAMEWORKS 9
2D and 3D Game development using Flash, DirectX, Java, Python, Game engines - DX Studio, Unity
UNIT V GAME DEVELOPMENT 9
Developing 2D and 3D interactive games using DirectX or Python – Isometric and Tile Based Games, Puzzle games, Single Player games, and Multi Player games
· Mike Mc Shaffrfy and David Graham, “Game Coding Complete”, Fourth Edition, Cengage Learning, PTR, 2012.
· Jason Gregory, “Game Engine Architecture”, CRC Press / A K Peters, 2009.
· David H. Eberly, “3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics” 2nd Editions, Morgan Kaufmann, 2006.
REFERENCES:
· Ernest Adams and Andrew Rollings, “Fundamentals of Game Design”, 2nd Edition Prentice Hall / New Riders, 2009.
· Eric Lengyel, “Mathematics for 3D Game Programming and Computer Graphics”, 3rd Edition, Course Technology PTR, 2011.
· Jesse Schell, The Art of Game Design: A book of lenses, 1st Edition, CRC Press, 2008.
Pls send me some lecture notes for game programming or else send me link
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